The Problem:
Users felt like their opinions weren’t being heard or taken serious. Preliminary research showed that there weren’t many arcade game preview apps where users could preview a game and leave feedback for developers all within the same app.
Roles: UX Design, research, graphic design
Responsibilities: User Research, Wireframing, Prototyping
“we live in a time when our opinions can have a positive impact in PEOPLE’s lives”
Digital Wireframes
A Usability Study was conducted to find out key user PAIN POINTS
Study type:
Unmoderated usability study
Location:
Chicago, Illinois, remote
Participants:
10 participants
Length:
30-60 minutes
Usebility study: findings
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Users had a hard time figuring out where buttons went to in the app
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Users had a hard time switching between the games and other tabs didn’t work as intended
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Users wanted the app to feel more like other apps they were already used to.
Mockups Before and After usability study
Takeaways
What I learned:
Users want to be seen and heard. They want to feel like they’re contributing to the games they love to play.